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- I just posted a new deathmatch level to infant. It is based on
- the idea that a good deathmatch level should not let anyone have a big
- advantage while playing, and that you shouldn't be able to frag yourself.
- This room is a small square with a few moving pillars and a transporter
- in the center of the room. I got the idea from paintball, where the two
- opposing teams play in a small arena with little cover and no advantages.
- The name of the game is Speed Ball, or in this case Speed DOOM.
- ================================================================
- Title : SPEEDOOM.WAD
- Author : Thomas Blackman (Faceman)
- Email Address : gblackm@uxa.ecn.bgu.edu
- Description : This is a small (3K) deathmatch wad that
- allows no-one to have a distinct advantage
- when playing.
-
- Additional Credits to : Jay and Hanover for testing it with me.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : YES!
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
- Base : New level from scratch
- Build Time : 1.5 hours (Its small!)
- Editor(s) used : Doomed 2.6 beta (Checks in the mail Geoff!)
- Known Bugs : Texture on the transporter is off.
- No exit to the next level.
-
- * Copyright / Permissions *
-
- Do with it what you want, its not like I can stop you. If you do make
- changes, just gimme some credit.
-
-
- Lemme know if you like it, I am considering more levels similar to it
- with different tricks and obstacles.
-
- TB
-
- -----------------------------Thomas Blackman--------------------------------
- * "Impressive, The Phantom - "1 shot, 1 'kill'" *
- * Most Impressive....." The AutoCocker - "Ugly but Awesome" *
- * -Darth Vader The "Faceman" *
- **Team ForestFire********glbackma@uxa.ecn.bgu.edu********TIP #238***********
-
-